Shark Trainer

Shark Trainer

General information

Description: The Nightmare of Death sways over the sea, holding a scimitar while treading on a shark.

Class: Charging

Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.

Faction: Cove

Race: Pirate

Members: x1

Rank: SSR

Starts:

Unit Soul: Shark Trainer

Short description: Summons sharks to tear and rend.

Position : Summon powerful sharks that grow stronger the longer they do battle, allowing them to tear their opponents apart.

Basic stats

Base HP: 5430.0

Base ATK: 792.0

Unit Upgrade: Unit EXP Upgrade cost per Level

Grade
Green 396.0 7.5 4072.5
Blue 792.0 15.0 8145.0
Blue +1 1188.0 22.5 12217.5
Blue +2 1663.2 31.5 17104.5
Purple 2138.4 40.5 21991.5
Purple +1 2613.6 49.5 26878.5
Purple +2 3168.0 60.0 32580.0
Purple +3 3722.4 70.5 38281.5
Orange 4276.8 81.0 43983.0
Orange +1 4910.4 93.0 50499.0
Orange +2 5544.0 105.0 57015.0
Orange +3 6177.6 117.0 63531.0
Orange +4 6811.2 129.0 70047.0
Orange +5 7761.6 147.0 79821.0
Red 9028.8 171.0 92853.0
Stars Extra ATK ATK Speed Extra DEF Extra HP
3x 110.88 0.55 4.3 760.2
4x 126.72 0.58 4.95 868.8
5x 142.56 0.6 5.6 977.4
6x 158.4 0.63 6.25 1086.0

Equipment

I Equipment Basic stat 1 Basic stat 2
Steel Scimitar Steel Scimitar ATK DEF
Protective Strap Protective Strap HP DEF
Protective Gloves Protective Gloves ATK DEF
Shark Reins Shark Reins HP DEF

Exclusive

Name: Break Waves

Is Open: -

Item to Rank Up: Break Waves Token

Skin: Break Waves Special Skin

Combination Info

none

Skills

Ultimate Skill: Bloodthirsty Shark

Description: Shark Trainer summons 1 shark at the start of battle. The shark has Attack, HP, Critical Hit, % Unit DMG, % Unit DMG Reduction, and Defense. The shark deals damage equal to 100% of its own Attack and inflicts <stun> for 3s on the target unit and a random unit in the rear every 20s. When fighting <deterred> units, it gains a 20% increase in Attack Speed and 200 Critical Hit. When fighting <bleeding> units, it gains a 20% increase in Unit DMG. While the shark is still alive, Shark Trainer gains an increase of % DEF, % Unit DMG Reduction, and % Unit DMG. It also grants Shark Trainer every 10s a bubble equal to % of its max HP for 6s.

Regular Skill 1 : Blood Tracker

Description: When Shark Trainer’s target’s unit HP is below 70%, the shark’s Critical Hit increases by . When the target’s unit HP is below 50%, the shark’s Attack Speed increases by %. Shark Trainer then directs the shark to deal damage equal to 150% of its Attack to the target unit. When the target’s unit HP is below 30%, the shark’s Unit DMG increases by %. The buffs listed above lasts 20s with 30s between triggers. When Shark Trainer’s HP is below 10%, the shark turns to frenzy, increasing its Unit DMG by %, and Attack Speed by % for 15s.

Regular Skill 2 : Shark Bite

Description: Shark Trainer gains a % boost to Unit DMG. When units targeted by Shark Trainer and his shark die, Shark trainer and his shark gain Critical Hit and % Critical Hit DMG, and they recover % of their maximum HP. This buff lasts for the whole battle and can stack up to 3 times. When Shark Trainer and his shark attack 9-man units, 3 members of the unit will be simultaneously attacked, taking damage equal to % of Shark Trainer’s Attack. Attacking 1 or 4-man units will increase their Unit DMG by % and their Attack Speed by %. Every 20s, Shark Trainer will make the shark devour target units, making them unable to move, attack, or cast skills for 3s and dealing damage equal to 30% of their max HP.

Regular Skill 3 : Bloodied Knife Domination

Description: Shark Trainer casts <Bloodied Knife>, every 8s dealing damage to targeted units equal to % of Shark Trainer’s Attack as well as reducing their Unit DMG by % and Attack Speed by % for 5s. Also grants Shark Trainer 1 stack of the <Bloodied Knife> buff, increasing Shark Trainer’s Unit DMG by 15% and Attack Speed by 10% for every stack. When Shark Trainer has 3 stacks of the <Bloodied Knife> buff, casting <Bloodied Knife> buff will remove all <Bloodied Knife> buffs and deal damage to targeted units equal to % of Shark Trainer’s Attack.

Faction Special Skill I : Calm Body

Description: Cove units know their way around a storm. HP is increased by %, and they have a 40% chance to be immune to <stun> when equipped with a Holy Emblem

Faction Special Skill II : Pirate Conflict

Description: Cove units are proficient at naval warfare. When fighting against non-Cove units, their unit’s damage is increased by %

Relevance

Roster Connection

  • Cove (Cove Rosters)
  • Charging (Charging Roster)
  • SSR (SSR)

Hero Bonus

Talent

  • Attack
  • HP
  • Attack Speed
  • unit Damage

Talent Enhance: Charging Talent Potion

Awaking

Shark Rider

Awaking Details

Is it possible right now? NO

Awaking Name: Shark Rider

Awaking Description:

Awaking Tasks

Awaken Skills

1st Skill (or 2nd): Tame

Description: <Bloodthirsty Shark> Increases Unit DMG Reduction and Defense of Shark Trainers by 15%. Effect doubles when fighting Melee units.

2nd Skill (or 1st): Obey

Description: <Bloodthirsty Shark> Increases Unit DMG and Attack Speed of Shark Trainers by 15%. Effect doubles when fighting Ranged/Caster units.

3rd Skill (or 4th): Blood Pursuit

Description: <Blood Tracker> A shark will add a Bloody mark to a random enemy unit in the rear every 10s. The marked unit has their Unit DMG and Attack Speed reduced by 15% each for 5s. When the mark disappears, the shark leaps up from the depths to rip into the target unit, dealing damage equal to 40% of their own Attack. This damage doubles when the target unit is <emaciated>. After its frenzy, the shark gains damage equal to 7% of its max HP. This skill cannot be silenced.

4th Skill (or 3rd): Tear Apart

Description: <Blood Tracker> A shark will add a Bloody mark to a random enemy unit in the rear every 10s. The marked unit has their Unit DMG Reduction and Defense reduced by 15% each for 5s. When the mark disappears, the shark leaps up from the depths to rip into the target unit, dealing damage equal to 40% of their own Attack. This damage doubles when the target unit is <emaciated>. After its frenzy, the shark gains damage equal to 7% of its max HP. This skill cannot be silenced.

5th Skill (or 6th): Bloodied Knife Domination

Description: <Bloodied Knife Domination> Increases damage by 50%. Upon casting the skill, Shark Trainer grants themselves a bubble equal to 15% of their max HP for 5s.

6th Skill (or 5th): Bloodied Knife Combo

Description: <Bloodied Knife Domination> When Shark Trainer casts <Bloodied Knife>, there’s a 20% chance of a combo attack, in which they cast <Bloodied Knife> again and grant themselves a bubble equal to 25% of their max HP for 5s.

Technical info

runart: 1

summon: 1

defshow: 1.0

Rush: 2

Speedattack: 140

Attack Show: 5.4

Attack Area: 80

Attack Range: 300

Attack Speed Show: 1.0

Defense Show: 1.0

Score: 1574

HP Show: 1

disrdcvol: -2147483648

Dead Type: 1

s: 1

label1: 13

speedmove: 120

posclass: 3

talk1: No one can break my lance!

talk2: Only the dead stand before me!

talk3: I stand fast for my home and my country!

Updated: