Shark Trainer
General information
Description: The Nightmare of Death sways over the sea, holding a scimitar while treading on a shark.
Class: Charging
Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.
Faction: Cove
Race: Pirate
Members: x1
Rank: SSR
Unit Soul: Shark Trainer
Short description: Summons sharks to tear and rend.
Position : Summon powerful sharks that grow stronger the longer they do battle, allowing them to tear their opponents apart.
Basic stats
Base HP: 5430.0
Base ATK: 792.0
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 396.0 | 7.5 | 4072.5 |
Blue | 792.0 | 15.0 | 8145.0 |
Blue +1 | 1188.0 | 22.5 | 12217.5 |
Blue +2 | 1663.2 | 31.5 | 17104.5 |
Purple | 2138.4 | 40.5 | 21991.5 |
Purple +1 | 2613.6 | 49.5 | 26878.5 |
Purple +2 | 3168.0 | 60.0 | 32580.0 |
Purple +3 | 3722.4 | 70.5 | 38281.5 |
Orange | 4276.8 | 81.0 | 43983.0 |
Orange +1 | 4910.4 | 93.0 | 50499.0 |
Orange +2 | 5544.0 | 105.0 | 57015.0 |
Orange +3 | 6177.6 | 117.0 | 63531.0 |
Orange +4 | 6811.2 | 129.0 | 70047.0 |
Orange +5 | 7761.6 | 147.0 | 79821.0 |
Red | 9028.8 | 171.0 | 92853.0 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 110.88 | 0.55 | 4.3 | 760.2 |
4x | 126.72 | 0.58 | 4.95 | 868.8 |
5x | 142.56 | 0.6 | 5.6 | 977.4 |
6x | 158.4 | 0.63 | 6.25 | 1086.0 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
Steel Scimitar | ATK | DEF | |
Protective Strap | HP | DEF | |
Protective Gloves | ATK | DEF | |
Shark Reins | HP | DEF |
Exclusive
Name: Break Waves
Is Open: -
Item to Rank Up: Break Waves Token
Skin: Break Waves Special Skin
Recommended Holy Emblems
- Stone Key to the Gates (Neutral)
- Jealousy (Chaos)
- Everlasting Secret (Order)
Combination Info
none
Skills
Ultimate Skill: Bloodthirsty Shark
Description: Shark Trainer summons 1 shark at the start of battle. The shark has Attack, HP, Critical Hit, % Unit DMG, % Unit DMG Reduction, and Defense. The shark deals damage equal to 100% of its own Attack and inflicts <stun> for 3s on the target unit and a random unit in the rear every 20s. When fighting <deterred> units, it gains a 20% increase in Attack Speed and 200 Critical Hit. When fighting <bleeding> units, it gains a 20% increase in Unit DMG. While the shark is still alive, Shark Trainer gains an increase of % DEF, % Unit DMG Reduction, and % Unit DMG. It also grants Shark Trainer every 10s a bubble equal to % of its max HP for 6s.
Regular Skill 1 : Blood Tracker
Description: When Shark Trainer’s target’s unit HP is below 70%, the shark’s Critical Hit increases by . When the target’s unit HP is below 50%, the shark’s Attack Speed increases by %. Shark Trainer then directs the shark to deal damage equal to 150% of its Attack to the target unit. When the target’s unit HP is below 30%, the shark’s Unit DMG increases by %. The buffs listed above lasts 20s with 30s between triggers. When Shark Trainer’s HP is below 10%, the shark turns to frenzy, increasing its Unit DMG by %, and Attack Speed by % for 15s.
Regular Skill 2 : Shark Bite
Description: Shark Trainer gains a % boost to Unit DMG. When units targeted by Shark Trainer and his shark die, Shark trainer and his shark gain Critical Hit and % Critical Hit DMG, and they recover % of their maximum HP. This buff lasts for the whole battle and can stack up to 3 times. When Shark Trainer and his shark attack 9-man units, 3 members of the unit will be simultaneously attacked, taking damage equal to % of Shark Trainer’s Attack. Attacking 1 or 4-man units will increase their Unit DMG by % and their Attack Speed by %. Every 20s, Shark Trainer will make the shark devour target units, making them unable to move, attack, or cast skills for 3s and dealing damage equal to 30% of their max HP.
Regular Skill 3 : Bloodied Knife Domination
Description: Shark Trainer casts <Bloodied Knife>, every 8s dealing damage to targeted units equal to % of Shark Trainer’s Attack as well as reducing their Unit DMG by % and Attack Speed by % for 5s. Also grants Shark Trainer 1 stack of the <Bloodied Knife> buff, increasing Shark Trainer’s Unit DMG by 15% and Attack Speed by 10% for every stack. When Shark Trainer has 3 stacks of the <Bloodied Knife> buff, casting <Bloodied Knife> buff will remove all <Bloodied Knife> buffs and deal damage to targeted units equal to % of Shark Trainer’s Attack.
Faction Special Skill I : Calm Body
Description: Cove units know their way around a storm. HP is increased by %, and they have a 40% chance to be immune to <stun> when equipped with a Holy Emblem
Faction Special Skill II : Pirate Conflict
Description: Cove units are proficient at naval warfare. When fighting against non-Cove units, their unit’s damage is increased by %
Relevance
Roster Connection
- Cove (Cove Rosters)
- Charging (Charging Roster)
- SSR (SSR)
Hero Bonus
Talent
- Attack
- HP
- Attack Speed
- unit Damage
Talent Enhance: Charging Talent Potion
Awaking
Awaking Details
Is it possible right now? NO
Awaking Name: Shark Rider
Awaking Description:
Awaking Tasks
Awaken Skills
1st Skill (or 2nd): Tame
Description: <Bloodthirsty Shark> Increases Unit DMG Reduction and Defense of Shark Trainers by 15%. Effect doubles when fighting Melee units.
2nd Skill (or 1st): Obey
Description: <Bloodthirsty Shark> Increases Unit DMG and Attack Speed of Shark Trainers by 15%. Effect doubles when fighting Ranged/Caster units.
3rd Skill (or 4th): Blood Pursuit
Description: <Blood Tracker> A shark will add a Bloody mark to a random enemy unit in the rear every 10s. The marked unit has their Unit DMG and Attack Speed reduced by 15% each for 5s. When the mark disappears, the shark leaps up from the depths to rip into the target unit, dealing damage equal to 40% of their own Attack. This damage doubles when the target unit is <emaciated>. After its frenzy, the shark gains damage equal to 7% of its max HP. This skill cannot be silenced.
4th Skill (or 3rd): Tear Apart
Description: <Blood Tracker> A shark will add a Bloody mark to a random enemy unit in the rear every 10s. The marked unit has their Unit DMG Reduction and Defense reduced by 15% each for 5s. When the mark disappears, the shark leaps up from the depths to rip into the target unit, dealing damage equal to 40% of their own Attack. This damage doubles when the target unit is <emaciated>. After its frenzy, the shark gains damage equal to 7% of its max HP. This skill cannot be silenced.
5th Skill (or 6th): Bloodied Knife Domination
Description: <Bloodied Knife Domination> Increases damage by 50%. Upon casting the skill, Shark Trainer grants themselves a bubble equal to 15% of their max HP for 5s.
6th Skill (or 5th): Bloodied Knife Combo
Description: <Bloodied Knife Domination> When Shark Trainer casts <Bloodied Knife>, there’s a 20% chance of a combo attack, in which they cast <Bloodied Knife> again and grant themselves a bubble equal to 25% of their max HP for 5s.
Technical info
runart: 1
summon: 1
defshow: 1.0
Rush: 2
Speedattack: 140
Attack Show: 5.4
Attack Area: 80
Attack Range: 300
Attack Speed Show: 1.0
Defense Show: 1.0
Score: 1574
HP Show: 1
disrdcvol: -2147483648
Dead Type: 1
s: 1
label1: 13
speedmove: 120
posclass: 3
talk1: No one can break my lance!
talk2: Only the dead stand before me!
talk3: I stand fast for my home and my country!